The three factions of the Aeon Nebula have broken out into war!
Aeon Command is a tug of war strategy space warfare game. The Alliance, Exiles and Cyborgs are each struggling to obtain dominance over the mineral rich nebula. Play as one of 3 unique factions to help gain dominance over the Aeon Nebula!
Available now on PC, Mac, Linux, iOS, Android and Kindle Fire!
- 3 unique factions, each with unique ships and special abilities
- Single player campaign including 24 missions
- 3 Skirmish Modes against the AI
- 3 Difficulty Modes
- Cross platform multiplayer
- Persistent upgrade system used to upgrade your fleet
What's the Aeon Command gameplay like?
Aeon Command is a one versus one tug of war strategy. Both players have a mothership at opposite ends of the map. The players build miners that automatically gather resources. These resources can be used for additional miners, combat ships, or upgrades.
All ships are automated, so the gameplay is focused on resource management and timing pushes. Each faction also has 3 unique abilities that can be used to turn the tide of battle. The game is won by destroying the enemy mothership.
How long does each game last?
Between 5-10 minutes. Our goal was to make a casual strategy game that could be played over a lunch break.
What are the system requirements?
Aeon Command should run on just about any system that supports 3D. The only real issues reported have been with the Debian Linux OS.
It's recommended that you try the demo first. It'll confirm that the game runs on your system, and confirm that you'll enjoy the casual strategy game play.
Bat Country Games is a two man (Mike and Danny) independent game development team based in Texas. We develop games part time after work and on weekends. Aeon Command was a hobby project that we turned commercial, and are proud to claim that it's sold
over 22,000 copies to date.
A big THANK YOU goes out to everyone that's supported us.
Mike is responsible for design and game play. Danny is responsible for the art and music. We're both long time programmers, so we each contribute to the code.
Our follow up release has been in development for a few months now, but we're not ready to announce anything yet. The new project is in a playable state, and we'll be contacting friends and family soon for play testing.